Computer science

Computer science, or computing science, is the study of the theoretical foundations of information and computation and their implementation and application in computer systems.[1][2][3] Computer science has many sub-fields; some emphasize the computation of specific results (such as computer graphics), while others (such as computational complexity theory) relate to properties of computational problems. Still others focus on the challenges in implementing computations. For example, programming language theory studies approaches to describing computations, while computer programming applies specific programming languages to solve specific computational problems.

History

Main article: History of computer science



        The history of computer science predates the invention of the modern digital computer by many years. Machines for calculating fixed numerical tasks have existed since antiquity, such as the abacus. Wilhelm Schickard built the first mechanical calculator in 1623.[4] Charles Babbage designed a difference engine in Victorian times[5], and around 1900 the IBM corporation sold punch-card machines[6]. However all of these machines were constrained to perform a single task, or at best, some subset of all possible tasks.

      Prior to the 1950s, the term computer referred to a human clerk who performed calculations. Early researchers in what came to be called computer science, such as Kurt Gödel, Alonzo Church, and Alan Turing, were interested in the question of computability: what things can be computed by a human clerk who simply follows a list of instructions with paper and pencil, for as long as necessary, and without ingenuity or insight?[citation needed] Part of the motivation for this work was the desire to develop computing machines that could automate the often tedious and error-prone work of a human computer. Their key insight was to construct universal computing systems capable (in theory) of performing all possible computable tasks, and thus generalising all previous dedicated-task machines into the single notion of the universal computer. The creation of the concept of a universal computer marked the birth of modern computer science.[citation needed]

      During the 1940s, as newer and more powerful computing machines were developed, the term computer came to refer to the machines rather than their human predecessors. As it became clear that computers could be used for more than just mathematical calculations, the field of computer science broadened to study computation in general. Computer science began to be established as a distinct academic discipline in the 1960s, with the creation of the first computer science departments and degree programs.[7] Since practical computers became available, many applications of computing have become distinct areas of study in their own right.

Major achievements

        Despite its relatively short history as a formal academic discipline, computer science has made a number of fundamental contributions to science and society. These include:

  • A formal definition of computation and computability, and proof that there are computationally unsolvable and intractable problems[8].

  • The concept of a programming language, a tool for the precise expression of methodological information at various levels of abstraction[9]

    • The theory and practice of compilers for translating between programming languages[citation needed]

    • Practical applications: the PC, the internet, search engines, scientific computing[citation needed]

Relationship with other fields

Main article: Diversity of computer science



       Despite its name, much of computer science does not involve the study of computers themselves. In fact, the renowned computer scientist Edsger Dijkstra is often quoted as saying, "Computer science is no more about computers than astronomy is about telescopes." The design and deployment of computers and computer systems is generally considered the province of disciplines other than computer science. For example, the study of computer hardware is usually considered part of computer engineering, while the study of commercial computer systems and their deployment is often called information technology or information systems. Computer science is sometimes criticized as being insufficiently scientific, a view espoused in the statement "Science is to computer science as hydrodynamics is to plumbing" credited to Stan Kelly-Bootle[10] and others. However, there has been much cross-fertilization of ideas between the various computer-related disciplines. Computer science research has also often crossed into other disciplines, such as artificial intelligence, cognitive science, physics (see quantum computing), and linguistics.

      Computer science is considered by some to have a much closer relationship with mathematics than many scientific disciplines[7]. Early computer science was strongly influenced by the work of mathematicians such as Kurt Gödel and Alan Turing, and there continues to be a useful interchange of ideas between the two fields in areas such as mathematical logic, category theory, domain theory, and algebra.

    The relationship between computer science and software engineering is a contentious issue, which is further muddied by disputes over what the term "software engineering" means, and how computer science is defined. Some people believe that software engineering is a subset of computer science[citation needed]. Others, taking a cue from the relationship between other engineering and science disciplines, believe that the principal focus of computer science is studying the properties of computation in general, while the principal focus of software engineering is the design of specific computations to achieve practical goals, making them different disciplines. This view is promulgated by (among others) David Parnas[11]. Still others maintain that software cannot be engineered at all[citation needed].

Fields of computer science

       Computer science searches for concepts and proofs to explain and describe computational systems of interest. It is a science because given a system of interest it performs /analysis/ and seeks general principals to explain that system[citation needed]. As with all sciences, these theories can then be utilised to synthesize practical engineering applications, which in turn may suggest new systems to be studied and analysed.

       Mathematical foundations

Mathematical logic

Boolean logic and other ways of modeling logical queries; the uses and limitations of formal proof methods

Number theory

Theory of proofs and heuristics for finding proofs in the simple domain of integers. Used in cryptography as well as a test domain in artificial intelligence.

Graph theory

Foundations for data structures and searching algorithms.

Type Theory

Formal analysis of the types of data, and the use of these types to understand properties of programs ¡ª especially program safety.

        Theory of computation

Main article: Theory of computation

 

Automata theory

Different logical structures for solving problems.

Computability theory

What is calculable with the current models of computers. Proofs developed by Alan Turing and others provide insight into the possibilities of what may be computed and what may not.

Computational complexity theory

Fundamental bounds (especially time and storage space) on classes of computations.

Quantum computing theory

         Algorithms and data structures

Analysis of algorithms

Time and space complexity of algorithms.

Algorithms

Formal logical processes used for computation, and the efficiency of these processes.

Data structures

The organization of and rules for the manipulation of data.

         Programming languages and compilers

Compilers

Ways of translating computer programs, usually from higher level languages to lower level ones.

Programming languages

Formal language paradigms for expressing algorithms, and the properties of these languages (EG: what problems they are suited to solve).

           Concurrent, parallel, and distributed systems

Concurrency

The theory and practice of simultaneous computation; data safety in any multitasking or multithreaded environment.

Distributed computing

Computing using multiple computing devices over a network to accomplish a common objective or task and there by reducing the latency involved in single processor contributions for any task.

Parallel computing

Computing using multiple concurrent threads of execution.

          Software engineering

Formal methods

Mathematical approaches for describing and reasoning about software designs.

Software engineering

The principles and practice of designing, developing, and testing programs, as well as proper engineering practices.

Reverse engineering

The application of the scientific method to the understanding of arbitrary existing software

Algorithm design

Using ideas from algorithm theory to creatively design solutions to real tasks

Computer programming

The practice of using a programming language to implement algorithms

           Computer architecture

Computer architecture

The design, organization, optimization and verification of a computer system, mostly about CPUs and Memory subsystem (and the bus connecting them).

Operating systems

Systems for managing computer programs and providing the basis of a useable system.

            Communications

Game theory

Recently game theory has drawn attention from computer scientists because of its use in artificial intelligence and cybernetics.

 

Networking

Algorithms and protocols for reliably communicating data across different shared or dedicated media, often including error correction.

 

Cryptography

Applies results from complexity, probability and number theory to invent and break codes.

             Databases

Relational databases

Data mining

Study of algorithms for searching and processing information in documents and databases; closely related to information retrieval.

            Artificial intelligence

Artificial intelligence

The implementation and study of systems that exhibit an autonomous intelligence or behaviour of their own.

Automated reasoning

Solving engines, such as used in Prolog, which produce steps to a result given a query on a fact and rule database.

Robotics

Algorithms for controlling the behavior of robots.

Computer vision

Algorithms for identifying three dimensional objects from a two dimensional picture.

Machine learning

Automated creation of a set of rules and axioms based on input.

           Soft computing

Main article: Soft computing



A collective term for techniques used in solving specific problems. See the main article.

            Computer graphics

Computer graphics

Algorithms both for generating visual images synthetically, and for integrating or altering visual and spatial information sampled from the real world.

Image processing

Determining information from an image through computation.

Human computer interaction

The study and design of computer interfaces that people use.

             Scientific computing

Numerical algorithms

Numerical solution of mathematical problems such as root-finding, integration, the solution of ordinary differential equations and the approximation of special functions.

Symbolic mathematics

Manipulation and solution of expressions in symbolic form, also known as Computer algebra.

Computational physics

Numerical simulations of large non-analytic systems

Computational chemistry

Computational modelling of theoretical chemistry in order to determine chemical structures and properties

Bioinformatics

The use of computer science to maintain, analyse, store biological data and to assist in solving biological problems such as Protein folding, function prediction and Phylogeny.

Computational neuroscience

Computational modelling of real brains

Cognitive Science

Computational modelling of real minds

Computer science education

         Some universities teach computer science as a theoretical study of computation and algorithmic reasoning. These programs often feature the theory of computation, analysis of algorithms, formal methods, concurrency theory, databases, computer graphics and systems analysis, among others. They typically also teach computer programming, but treat it as a vessel for the support of other fields of computer science rather than a central focus of high-level study.

         Other colleges and universities, as well as secondary schools and vocational programs that teach computer science, emphasize the practice of advanced computer programming rather than the theory of algorithms and computation in their computer science curricula. Such curricula tend to focus on those skills that are important to workers entering the software industry. The practical aspects of computer programming are often referred to as software engineering. However, there is a lot of disagreement over what the term "software engineering" actually means, and whether it is the same thing as programming.

See Peter J. Denning, Great principles in computing curricula, Technical Symposium on Computer Science Education, 2004.

See also

References

1. ^ "Computer science is the study of information" Department of Computer and Information Science, Guttenberg Information Technologies
2. ^ "Computer science is the study of computation." Computer Science Department, College of Saint Benedict, Saint John's University
3. ^ "Computer Science is the study of all aspects of computer systems, from the theoretical foundations to the very practical aspects of managing large software projects." Massey University
4. ^ Nigel Tout (2006). Calculator Timeline. Vintage Calculator Web Museum. Retrieved on 2006-09-18.
5. ^ Science Museum - Introduction to Babbage. Retrieved on 2006-09-24.
6. ^ IBM Punch Cards in the U.S. Army. Retrieved on 2006-09-24.
7. ^ Denning, P.J. (2000). "Computer science:the discipline". Encyclopedia of Computer Science.
8. ^ Constable, R.L. (March 2000). "Computer Science: Achievements and Challenges circa 2000".
9. ^ Abelson (1996) Computer Science: Achievements and Challenges circa 2000, 2nd Ed., MIT Press. ISBN 0-262-01153-0.{{ #if: The computer revolution is a revolution in the way we think and in the way we express what we think. The essence of this change is the emergence of what might best be called procedural epistemology ¡ª the study of the structure of knowledge from an imperative point of view, as opposed to the more declarative point of view taken by classical mathematical subjects. |  ¡°The computer revolution is a revolution in the way we think and in the way we express what we think. The essence of this change is the emergence of what might best be called procedural epistemology
¡ª the study of the structure of knowledge from an imperative point of view, as opposed to the more declarative point of view taken by classical mathematical subjects.?

}}
10. ^ Computer Language, Oct 1990
11. ^ Parnas, David L. (1998). "Software Engineering Programmes are not Computer Science Programmes". Annals of Software Engineering 6: 19¨C37., p. 19: "Rather than treat software engineering as a subfield ofcomputer science, I treat it as an element of the set, {Civil Engineering, Mechanical Engineering,Chemical Engineering, Electrical Engineering,....}."

http://encyclopedia.thefreedictionary.com/Computer+science

http://encyclopedia.thefreedictionary.com/

 

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